FAQ
FAQ
FAQ FAQ
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Your local games cafe should have Quin on their demo shelf! Not available yet? Tell them to get in touch with us via info@quinthegame.com to get their store a demo copy.
Try Quin on Tabletopia, the tabletop game simulator. Or watch it go on Youtube to get a feel for it. -
Often about an hour.
Learn the basics in an afternoon, spend a lifetime mastering the depths.
It’s true there are simpler games. You won’t learn Quin in 5 minutes. But you can expect to get the gist in your first 2 games. Don’t worry too much about getting everything right the first time. So dive in! Be bold and have fun, that’s how you’ll learn best.
There are lots of resources in the box and online. Read through the first 15 pages of the Rulebook and look at the illustrations, or watch a couple videos at the included QR codes. Then just use the Quin Key reference cards, most of the rules are right there.
For more help check the digital Rules section and GameplayFAQ. Reach out with questions anytime via info@quinthegame.com or via our Web Form. -
1v1 Tactics + Stealth in the Quantum Realm.
Get your Light to the center before your opponent, or capture their Light to win. Bluff, anticipate, and be bold with the agile quantum powers of Quin.
You can think of the Light as kind of like your King in Chess, but with the goal of sneaking your King across the board without getting caught. In Quin, the kinds of your magnetic pieces are hidden from your rival until they collide (we call that a Flash). Then both pieces are revealed, to capture or swap places, depending on what they are.
But the goal of Quin is not simple conquest. This is not an emulation of war. Quin is about stealth, speed and positioning. You'll need to weigh every choice, because taking your rival's pieces often triggers other powers, and every move counts. With new and rare gameplay mechanics - such as pieces that swap places, sacrifice themselves to cost your opponent moves, form bridges to augment the movement of others, or warp across the field all at once in a cloud of destruction - Quin is going to make abstract game lovers dig deep for new tactics every game.
The quantum physics theme is more than window dressing, though it is light sci-fi and a phd will do nothing to save you. More than anything else, Quin is a battle against predictability, and the same strategy will rarely work twice in a row.
This is about knowing your rival. Our goal with Quin is to make a deep strategy game that's uniquely human and unpredictable, without resorting to chance mechanics. Did we succeed? That's up to you to decide. Let us know what you think anytime at info@quinthegame.com or via the Web Form.
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Contact us anytime though the Web Form or at info@quinthegame.com
We have all parts of the game available. -
Arcade Rules in Vision Mode is the best way for two people to learn Quin from scratch. This is Face-Up play (with only the Faces, no Towers), using the simpler of the two included rulesets. All pieces are revealed, so players can focus on learning the rules and how it all fits together, asking each other questions and talking it out freely. After you’ve played a round or two you’ll be ready to level up to hidden play.
The included Rulebook is 3D illustrated with every rule and move described in detail.
Arcade Mode has fewer rules, fewer things to count, and is a really cool, balanced and competitive experience. Even for advanced Quin players.
Visit the Gameplay FAQ as you learn to play, watch some Youtube videos, and join the community at Quin on FB, IG & BGG.
Shoot us any questions, anytime, at info@quinthegame.com or use the Web Form.
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Quin is 1v1, deep in it's DNA, and doing that right is the most important thing for us.
You're probably going to want 2 sets, so you can run tournaments on game night.
Nothing will stop you forming teams and hitting it as a 2v2 with the normal ruleset.
With a 3rd player, rotate out the 3rd as referee. They’ll have fun just watching and being the only one at the table with knowledge of both sides.
So Quin is 1v1, and it will always be 1v1. But get the 2nd set anyway, you’re going to love it. -
Totems represent the observer.
Without an observer, objective reality doesn't exist - or at least the waveform doesn’t collapse until a measurement is made. *According to some schools of quantum theory.
That and Totems are just really cool. It brings individual personality to every table.
We'll be producing Arch & Gravity Totems one of these days, but the tradition of bringing your unique Totem to a game of Quin isn't going anywhere. This is part of how you play the game.
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Every rule is included in the 3D Illustrated Rulebook and the single card of the Quin Key.
There is nothing in the game, the FAQ or Strategy Guide that does not follow from the interactions of these very straight-forward rules.
Have a question? Check the Gameplay FAQ, and reach out anytime to info@quinthegame.com or via the Web Form. We’ll answer fast, and get you back to the table with confidence.
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Just got Quin but something just isn’t right? Take a picture (if possible) and shoot us a line with proof of purchase at info@quinthegame.com
Or reach out via our Web Form.
Our No Charge, No Hassle Guarantee covers the whole game at the time of purchase. It doesn’t matter if you bought it from us direct, from a retail store or from Amazon, we’ll get your replacements out asap, and get you back to the table fast.
Didn't get a Rulebook with your copy? The first few hundred copies of Quin shipped without the printed Rulebook. Just let us know if you have one of these, and we'll ship you a print copy to complete your set at no charge.