FAQ

FAQ

FAQ FAQ

  • This is 1v1 tactics, on a circular grid, with a single card of rules, but depth enough to fill books. Some will compare it to "Chess x Stratego in a sci-fi setting," and that's pretty accurate, if still a bit incomplete.

    In Quin, your mission is to get your Light to the center of the board (we call this space First Sight), before your opponent, or to capture their Light. You can think of the Light as kind of like your flag in Stratego, or the King in Chess. Imagine playing chess with the added goal of sneaking your King across the board, without getting caught!

    Light is the most powerful offensive piece in the game, but is far slower than many, meaning it can defend itself in a pinch, but you're not going to want to reveal it until just the right moment. In Quin, your magnetic pieces are hidden from your rival until they collide (we call that a "flash"). Then both pieces are revealed, to capture or swap places, depending on what they are.

    But the goal of Quin is not just conquest. This is not an emulation of war.

    Quin is about stealth, speed and positioning. You'll need to weigh every choice, because taking your rival's pieces can trigger other powers, and every move counts. With unique gameplay mechanics -swap places, sacrifice to cost your opponent moves, form bridges or line up to augment another piece, or even warp across the field all at once - Quin is going to make abstract game lovers dig deep for new tactics.

    The Quantum theme is more than window dressing, though no PhD is required to play. More than almost anything else, Quin is a battle against predictability, and the same strategy will almost never work twice in a row. This is about knowing your rival, not about out-thinking a computer.

    Our goal with Quin is to make a deep strategy game that is uniquely human and unpredictable, without resorting to traditional chance mechanics. Did we succeed? That's up to you to decide.

  • It takes a lot of people maybe 30 minutes to an hour to get the basics down. Read the rules, play 2 to 3 quick games, and you’ll be catching on. With games that often last 15 minutes or less, it’s easy to say, “Let’s have another go,” and try something new.

    Vision Mode is the best way to learn. This is Face-Up play, Tutorial Mode, with a streamlined ruleset. With all of your pieces revealed, both players can focus on learning the ropes, without the worry of stealth play. It's far more important to have fun than to get everything right, so just dive in and give it a go.

    There are numerous How To Play videos and reviews at the Quin Youtube.

    Quin is also live for FREEPLAY on Tabletopia, with Vision Mode enabled (face-up pieces are off to one side).

    Something specific holding you up? Shoot us any questions, anytime, at info@quinthegame.com

  • Check with your favorite Games Cafe or Store, and if they don’t have Quin in stock to try out, tell them to reach out for a Demo Copy. Our partner network is growing rapidly.

    Want to try it online? Hop on over to Tabletopia.

    If you're not sure about the game basics, check out our Kickstarter training video.

    Any questions, just reach out anytime at info@quinthegame.com

  • Quin is 1v1, deep in it's DNA, and our goal has been to make that experience as seamless and awesome as possible, rather than try to be all things to all gamers.

    That said, you're probably going to want 2 sets if you want to run tournaments on game night. 3 sets gets you a nice discount.

    With 1 set, a third player can rotate and be Referee. This can be great help and fun too, especially at tables that are still learning the game.

    For that matter, nothing will stop you from forming teams and hitting it as a 2v2 with the normal rules, and we encourage all sorts of House Rules variations.

    The short answer is no, Quin is 1v1. But just get a 2nd set, you're going to love it.

  • Quin is science fiction, in the quantum realm. As such it isn't going to directly teach a lot of science fact. What it is designed to do is get people thinking.

    It’s been said that the strongest indicator of a sane mind is an ability to adapt. Quin inspires a kind of agile problem solving that few strategy games can match.

    It’s hard sci-fi, referencing many real world concepts in fun ways. There is a hope that kids and adults alike will be inspired to learn about the stories behind the game, and generally to build respect for real science. Not to mention honor, fair play and problem solving.

    Quin is designed for ages 8 and up. And it’s probably going to make you smarter. But only if you’re paying attention.

  • Totems represent the observer.

    Without observation, according to some schools of modern quantum theory, reality doesn't exist.

    We know it's unusual to bring your own piece to a game, but it creates conversation and helps express the individual personality of every game of Quin. We'll be producing official Arch & Gravity Totems soon, but the tradition of bringing your own personal Totem to a game isn't going anywhere. This is just part of how you play the game.

  • Contact Arch + Gravity at any time, about anything Quin or otherwise, at info@quinthegame.com.

    We have all parts of the game available.

  • Just got Quin but there is something wrong wth your set? We spot check every shipment but it happens no matter what now and then. Just shoot us an email at info@quinthegame.com with a description of the problem, where you got the game and a picture of the piece(s) if possible, and we’ll get you taken care of asap. Our ‘No Cost No Hassle’ parts guarantee covers all parts of the game and all of our official sales channels, so even if you bought the game on Amazon or at a retailer, check with us first. It’ll be faster and easier for everyone. Let’s get you back to the game.