Arch+Gravity has a new Manufacturing Partner
It's been a longer time away from home than any of us expected, so let us apologize for those missed expectations. The news is good, though. Quin is preparing docking procedures, with a brand new manufacturing partner: LongPack Games. Timelines (pending proof approval), indicate that you'll be playing Quin on your table, in the real physical universe, within a year.
We've upgraded component specs and changed course on a couple of items, during our planning sessions with LongPack's reps. The box, while no longer closing with a magnetic flap, will be more durable. The Towers will have a slightly different shape for the plug (see pic below). We have accommodated the First Sight spaces by using an off-center fold, allowing the playing space to be perfectly centered on the board. The Strategy Guide has been edited while we've been waiting, for readability and mechanics.
The new plan is to produce twice as many copies of the game.
We couldn't be happier than to be partnering at this stage with a manufacturer who has such a great reputation. We may not be Nintendo (some self parody for the close followers there), but LongPack's work does include the likes of Dune: Imperium, Teotihuacan: City of Gods, and Everdell. Thanks and welcome to the project, LongPack! We're happy to be under your wing.
Nothing but love for our previous partner, they sure tried. But after numerous proofs failed inspection, spanning years of production time, the hard truth became clear that we had gone down the wrong path regarding some of these elements. We bear the burden of those mistakes in direction, appealing only to our lack of experience in overseas manufacturing and an overemphasis on keeping initial costs low. Though we had to eat costs on those missed goals, we have since doubled down on our belief in the product.
We'll be in touch again as things evolve, but new molds are being made as we speak, and nobody is more excited about that than we are.
So thanks for having faith! This is small business in the 2020s, and we wouldn't be here without you. No less, it is next-level gaming on the edge of what the industry considers reasonable, an abstract strategy game pushing the limits for an international audience on a shoestring budget, so of course there has always been some risk involved. We appreciate your understanding, over the lengthy timeline of Quin's development. But one thing that has never been at risk has been the ultimate delivery of this game. It's a passion project, and has no less of our love today than it did in it's original inception, way back in 2014, when we were scratching out prototypes in the back yard, made with construction paper and sharpies . . .
So here's to a smooth docking procedure, payload delivered, landing gear to engage soon.
In the meantime, hopefully we can all find some time to play.
(Edited February 8, 2024)
Quin Tabletop Strategy Boardgame Manufacturing Delays Longpack Production